Multiple Install guide is an excellent place to start for newbies or experienced players .. official patch files are available here directly from Sierra.com's ftp archive .. by flybert (a work in progress)   Rens' Beginners page has some very good files and information for WinXP and Win2000 users.

WinXP workarounds at Wings-of-Valor
Patching the Baron: A Beginners Guide to Patching and Enhancing Red Baron 2/3D is just one of several great Tutorials at Wings Of Honor    

Red Baron 3D usually requires an obsolete graphics mode, 3dfx Glide and Voodoo video boards for 3D effects. For modern computers without Voodoo based video cards, you'll need a Glide emulator that displays the 3D effects in the OpenGL or D3D graphics mode of modern video graphics processors
Polovski's OpenGLide Mini FAQ

Thanks to Paul at GLIDOS for his coding

Sys Requirements: P4 or Athlon CPU and newer nVidia or ATI based video with 32MB+ memory

Installation: Extract (Unzip) an OpenGLide version zip file to your SIERRA\RedBaron3D folder

Because systems and video cards vary, you will need to experiment a bit with OpenGLide version choice, driver choice for your video card and the OpenGLid.ini file settings for best performance
  Polovski's wallpaper, stories & screenshots

OpenGLide
is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL

4 specific versions are suitable to run RB3D:
OpenGLide_v007b4 good start for older cards
OpenGLide_v007b5
OpenGLide_v009rc5 good start for newer cards
OpenGLide_v009rc6

All versions can be found here

Version=Version0.07b4

[Options]
EnableMMX=0
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1 (nVidia may work =0)
EnableFog=1
EnablePrecisionFix=1
EnableWrap565=0
EnableMultiTextureEXT=0
EnablePaletteEXT=1
EnablePackedPixelsEXT=0
EnableVertexArrayEXT=0
EnableSecondaryColorEXT=0
EnableFogCoordEXT=1
TextureMemorySize=4 (recommended always)
WrapperPriority=2 (raise value if sound stutters)
FrameBufferMemorySize=24

ATI cards set IgnorePaletteChange=1, I believe nVidia users can leave this at 0

More good info in the Full Canvas Jacket FAQ & help running OpenGLide at Vogons forum

Some other emerging alternatives (with glitches but better in some other ways...)

Zeckensack's Glide wrapper

The version released in September works very well. It seems slower than OpenGLide but with fewer glitches that I see in OpenGLIde .. worth a look.

Direct3D Glide emulation wrapper !

dgVoodoo v1.20  by DEGE, 2003:
dgVoodoo Glide emulator using DirectX7 calls rather than OpenGL. Dege has fixed two main problems already (mouse not working in menus, and clipping of textures on ground). He said he wants to make his emulator "perfect" with Red Baron 3D !
       
 

Version=0.09rc5

[Options]
WrapperPriority=2
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1 (nVidia may work =0)
Wrap565to5551=1
EnablePrecisionFix=1
EnableMultiTextureEXT=1 (? =0 should work)
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=4 (recommended always)
FrameBufferMemorySize=16

The sum of TextureMemorySize and FrameBufferMemorySize must not exceed the MB of actual total RAM on your video card

nVidia cards have a setting for PCI texture or frame buffer memory in the OpenGL settings in display properties > advanced. Set this to 16

Von Fauster posted at The Promised Land forum
"Went with Openglide version v009rc5, reset the texture memory to 4 and the framebuffermemory to 16 .. I went to my video card display properties and maxed the memory at 16 in PCI mode under the opengl tab, and set the antialising to 2x.

Default for PCI texture memory in my Gforce 4 is five. Setting it to 16, equal to FrameBufferMemory in the OpenGLide ini, really does make a difference for me. Fps still swing wildly depending on what's in my view in the game, but flying HA last night, I was sometimes over 40 fps, and not below 20, AND scud layer tearing, which has been a real problem for me, almost vanished entirely"

S!

Polovski

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