Polovski's
OpenGLide Mini FAQ

Thanks to Paul at GLIDOS
for his coding

Sys Requirements: P4 or Athlon CPU and newer nVidia or
ATI based video with 32MB+ memory

Installation: Extract (Unzip) an OpenGLide version zip
file to your SIERRA\RedBaron3D folder

Because systems and video cards vary, you will need to experiment
a bit with OpenGLide version choice, driver choice for your video
card and the OpenGLid.ini file settings for best performance
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Polovski's
wallpaper, stories & screenshots

OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo
board so you can run old Windows Glide games by translating Glide
calls into OpenGL

4 specific versions are suitable to run RB3D:
OpenGLide_v007b4
good start for older cards
OpenGLide_v007b5
OpenGLide_v009rc5
good start for newer cards
OpenGLide_v009rc6
All versions can be found here
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Version=Version0.07b4

[Options]
EnableMMX=0
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1 (nVidia
may work =0)
EnableFog=1
EnablePrecisionFix=1
EnableWrap565=0
EnableMultiTextureEXT=0
EnablePaletteEXT=1
EnablePackedPixelsEXT=0
EnableVertexArrayEXT=0
EnableSecondaryColorEXT=0
EnableFogCoordEXT=1
TextureMemorySize=4 (recommended
always)
WrapperPriority=2 (raise value if
sound stutters)
FrameBufferMemorySize=24

ATI cards set IgnorePaletteChange=1, I believe nVidia users
can leave this at 0

More good info in the Full
Canvas Jacket FAQ & help
running OpenGLide at Vogons
forum

Some other emerging alternatives (with glitches
but better in some other ways...)

Zeckensack's
Glide wrapper

The version released in September works very well. It seems slower
than OpenGLide but with fewer glitches that I see in OpenGLIde
.. worth a look.

Direct3D Glide emulation wrapper !

dgVoodoo
v1.20 by DEGE, 2003:
dgVoodoo
Glide emulator using DirectX7 calls rather than OpenGL. Dege
has fixed two main problems already (mouse not working in menus,
and clipping of textures on ground). He
said he wants to make his emulator "perfect" with Red Baron 3D
!
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Version=0.09rc5

[Options]
WrapperPriority=2
CreateWindow=0
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=1 (nVidia
may work =0)
Wrap565to5551=1
EnablePrecisionFix=1
EnableMultiTextureEXT=1 (? =0 should
work)
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=4 (recommended
always)
FrameBufferMemorySize=16

The
sum of TextureMemorySize and FrameBufferMemorySize must
not exceed the MB of actual total RAM on your video card

nVidia cards have a setting for PCI texture or frame
buffer memory in the OpenGL settings in display properties >
advanced. Set this to 16

Von Fauster posted at The Promised Land forum
"Went with Openglide version v009rc5, reset the texture memory
to 4 and the framebuffermemory to 16 .. I went to my video card
display properties and maxed the memory at 16 in PCI mode under
the opengl tab, and set the antialising to 2x.

Default
for PCI texture memory in my Gforce 4 is five. Setting it to
16, equal to FrameBufferMemory in the OpenGLide ini, really
does make a difference for me. Fps still swing wildly depending
on what's in my view in the game, but flying HA last night,
I was sometimes over 40 fps, and not below 20, AND scud layer
tearing, which has been a real problem for me, almost vanished
entirely"
S!
Polovski
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