RED BARON 3D PLAYERS EDITION PROJECT

Introduction ~ Proposal ~ Product ~ People ~ Community

These webpages are the first public announcement regarding PlayersEdition proposals and e-mail to many potentially interested community members being sent simultaneously with this publication. It is expected that dozens of community members will be interested in taking roles within the development team, that are as yet unaware of this project.

Up to this time, most of the people with input and access to this document have been SWWISA members.It was necessary a year ago ( for reasons no longer important to rehash here ) to have this confidencial at the time, despite strong feelings by most that this be open for all possible positive input and participation.

Regardless, it's *public* now and we are soliciting input and help from anyone interested .. understand , however, that this is known as remote development/development management , meaning important team members will need to have a common basic focus and agreement of goals , and be able to work in a friendly ( or at least respectful ) way to each other.

This is/was a tenative list of people in general agreement of going forward with Players Edition a year ago , there are perhaps as many as 5 individuals listed that we've not confirmed as completely interested in the level of participation indicated, and several individuals that have expressed interest over the last year that are not listed, only due to that, in the recent decision to revive this document, the existing core group has not yet had discussion of their inclusion, and/or not obtained confirmation they wish to be added to this now public document.

Expect this listed to grow, change and for the roles to be better defined over the next few weeks.

:: Directorship Group:
Erik 'Flybert' Aamot -
Director , MMP Lead, Community Relations. Chateau - WebRing - e-mail
Mitch 'Kessler' Kent - Art Design - Lead, Gameplay Design Lead. Promised Land
Gerald 'Uhlan' Todd - Human Resource Management , Modeling. SWWISA - webpage
Pat Wilson -
Programming Lead , SP Lead. webpage
Cap'n Darwin -
Utilities Lead, Ground Objects Content Lead, Programming. webpage
Rens Groenewegen - MMP Security Lead, MMP Arena Design, Programming. website
Otto von Stachel - SP design and coordination Hell's Angels
'Midnight' Mike - Bus.Overview , MMP Design, Terrain Mesh (new maps) Lead , Modeling.
Steve Farbert - Legal , Historical Lead, SP Design. e-mail
Klay Pijon - MP Server Lead, Programming
Klaus -
Server Operations Lead.
Rob 'Mahoney' Eliot - Programming , SP Design

:: Working team:
Wolfgang von Wellhausen -
Flight Modeling, MMP Design
Wilhelm Reinhard -
Damage Modeling
DeltaK -
Texture Artist, SP Design
Paul Lowengrin - Modeling, MMP Design. GUI design , webpage
Chevelle - GUI Design Wings-of-Valor
Jeff 'Beck' Dillman-
Modeling, SP Design. webpage
Mark Munro - New SP Theater Design and Implementation. webpage

Blackjack -
Programming and Design assistance

Red Baron 3D Players Edition Project html doc public development version 2.01 ©2004 redbaronplayers.net do not republish